Scribbet is a context-driven drawing tablet and companion app that turns everyday moments into creative storytelling prompts, helping children stay engaged without relying on traditional screens. Designed with child-safe AI, it supports independent play, passive parental involvement, and transforms drawings into personalized storybooks. I focused on designing intuitive interactions that seamlessly connect physical drawing with AI-generated storytelling.

PROJECT DETAILS

Roles

UX Lead / UI Designer

Duration

20 Weeks / In Progress

Team

Sara Banny / Amisha Patel / Harper Schutte / Jiwoo An

Tools

Figma / Illustrator / Solidworks / Keyshot / Rhino / Claude Code + Cursor

The Problem

Problem Statement

In everyday home environments, parents raising young children often struggle to balance screen use with screen free play.

This challenge is most pronounced during low energy, high-demand moments leading to screens being as reliable distractions to occupy the child. Current digital experiences are difficult to manage and raise concerns due to AI-driven algorithms that can unintentionally push inappropriate content. Consequently, screen time shifts from being a safe, intentional aid for healthy development to a source of conflict and compromise within families.

Design Challenge

How Might We…

How might we design a toy that supports parents across varying contexts by dynamically tailoring a child's play to the parent's activity, making engagement feel natural and low-effort?

Project Goal

Create a new toy that engages kids without overstimulating
screen use, while still providing convenient support for parents.

Research Method

Methods

  • Survey

  • Interviews

  • Contextual Inquiry


We Conducted…

  • 75 survey Responses

  • 12 Caregivers Interviews

  • 5 Education Experts Interviews

  • 2 Contextual Inquiry

Why

To understand real world parenting

contexts, validate developmental needs

and observe authentic child behaviors

beyond self-reported Insights


Survey Insights

Key Insights

  • Parents prefer AI to be mediated, not child-facing

  • Screens are useful but risk passive consumption

  • Co-play is critical for social and emotional development

  • Screens are often used as a fallback, not a primary choice

  • Parents feel uneasy about children using AI tools

  • Parents want control without constant involvement

  • The real problem isn’t screens it’s lack of meaningful alternatives

  • There is a tension between convenience and developmental value

  • Play is more valuable when it becomes shared meaning

Interview Insights

Education Experts Interview

  • Active, hands-on play is essential for cognitive and social

    development

  • Passive screen content limits independent thinking and

    creativity

  • High-engagement screens can reduce flexibility in

    attention and behavior

Parent Interview

  • Children struggle to sustain independent play without guidance or interaction

  • Screen time is often driven by parental fatigue

  • Parents prioritize content quality and safety over limiting screen time alone

  • Parents need structured guidance, not just free play options

Contextual Inquiry Insights

Contextual Inquiry Findings

  • Screens were primarily used as regulation and safety

    tools during high-demand moments (cooking or car rides)

  • The biggest challenge was not screen time itself, but the emotional transition when were taken away

  • Parents expressed discomfort and guilt around relying on

    screens for daily routines

Offline Play & Creativity Insights

  • Both children demonstrated strong imagination and creative engagement without screens

  • Activities such as storytelling, pretend play, drawing, and crafts naturally sustained attention

  • Creative play became more meaningful when children could explain or expand on their ideas verbally

Design Concept

Overall Concept

Through primary research, we found that children were most engaged by activities that quickly captured their attention while encouraging imagination and storytelling. Based on these insights, we developed Scribbet, a storytelling focused drawing pad built around drawing activities familiar to children ages 4–6. Using guided prompts, voice interaction, and AI-supported storytelling, Scribbet transforms everyday moments into opportunities for creativity, independence, and connection.

Key Features

Personalized Story: Generates personalized prompts for the drawing pad based on the parent’s current situation. By answering a series of questions in the app, parents can create context-aware storytelling prompts tailored to their needs and environment.

Quick Start Mode: Parents to quickly launch pre-configured settings tailored to their child’s interests and their own needs with a single tap during urgent or high-demand moments.

Idle Mode: While the child is drawing on the drawing pad, the parent can view the drawing in real time through the companion app on their phone.

Story Library: All drawings created by the child are automatically saved, allowing them to revisit and replay their stories at any time.

Story Sharing: Share child's drawings with family members who are not nearby.